11

Tactics

Counter-attacks, long shots, attack in the middle and on wings, pressing: how much they yield and what their limits are.

Counter-attacks: trigger rate by level

Rate = counter-attacks / normal chances missed by the opponent. The maximum is about 45%.

Counter-attacks without the tactic

  • Without the tactic: on average 0.14 counter-attacks per match. With the CA tactic: 1.52.
  • 2 or more non-tactical counter-attacks: about 1% of matches.
  • The number of defenders in the starting lineup matters a lot.
Without CA tacticWith CA tactic

Average counter-attacks per match by number of defenders. With the CA tactic it also grows with HatStats: with 5 defenders and 400+ HatStats it reaches about 2.6.

Long shots (tactic): rate by level

Rate = LS / (normal chances + LS + non-tactical LS). The maximum is about 25–28%.

Non-tactical long shots

% of normal chances (left axis)Conversion (right axis)

They depend on a "hidden" shooting ability, estimated with ISP Att: from 0.1% to 1.4% of normal chances. A missed LS can trigger a counter-attack.

Attack in the middle (AIM) and Attack on wings (AOW)

AOW: conversionAIM: conversion

The tactic level has a weak but visible effect. Chances in the middle go from 59% to 67% with AIM; those on the wings from 73% to 82% with AOW.

Pressing

  • Some events have a decreasing probability: each success lowers the probability of the next one. In practice it caps the number of events.
  • LS: strong penalty, with a 59/41 split between the 1st and 2nd half. Pressing: 53/47.
  • The drop in pressing is concentrated from 75': more likely due to stamina than to the ME.
  • On average pressing removes about 11% of the events in a match.
Pressing minus IFK (% points)

How each tactic level is calculated

TacticLevel
Long shots1.66 × average scoring + 0.55 × average set pieces − 7.6 (10 outfielders). Costs −5% midfield and −2.7% attack.
Attack in the middle / on wingssum of the 10 outfielders' passing / 5 − 2 (sum 60 → level 10)
Counter-attacks0.0173 × Σ[form × (2 × passing + defending) of the defenders] + 1.04. Costs 7% of midfield.
Play creativelypassing (weight 4) and experience (weight 1); unpredictable players count double (ch. 13)
Pressingdefending and stamina: it drops during the match (chart)

Each player's main skill counts; the division does not matter. The level shown in the match report is the one at kick-off, but it is recalculated during the match. Quick players (midfield, wingers, attack) give a bonus to counter-attacks, powerful players to pressing, unpredictable players to play creatively. Calculator in the Calculators section.

Pressing loses strength during the match

Pressing level in % of the starting level: on average 97.5% in the first half, 88.6% in the second, 70.5% in extra time. Since 2021 pressing always has a minimum chance of stopping long shots.

Counter-attacks: how many you get, and the "self-regulating" conversion

Probability of getting X counter-attacks by the number of chances missed by the opponent, with tactic level 17–18 (nickarana, Live data).

Opp. missed chances0 CA1234+
237%55%8%
319%56%23%1.5%
49%47%38%6%0.2%
55%35%44%16%1%
62%24%43%27%4%
  • Counter-attack conversion drops after each successful counter-attack and rises after each failed one: it always drifts back to the average (about 34% for levels 15–20).
  • The manual's conversion formula (10.8 × level / sum of ratings) is wrong: in the data conversion barely depends on the match ratings.

Long shots: the manual's formulas

  • Goal probability: shot = 0.0643 · scoring2.38 · set pieces2.77; defence = 1977 · goalkeeping0.9 + 31.5 · keeper's set pieces2.33; goal = shot / (shot + defence). Set pieces are not affected by form and stamina.
  • Share of chances turned into long shots according to the manual: 0.474 × (1 − e−0.0762 · level), i.e. 25% at level 10 and 37% at level 20.
  • nickarana's data (ch. 11) give lower values at high levels: about 24% at level 20 and a maximum of 25–28%.